Racing in VR (Project CARS on Oculus Rift DK2)
Some racing against the AI using Project CARS in a BMW Z4 GT3, at Imola, no assists. The video aims to address a common concern about the DK2, whether it is suitable as a serious tool for sim enthusiasts. Hopefully it is relevant to those waiting for DK2 support in iRacing (and other sims) too. Further videos to follow.
Please note: This game is still in development.
There are a large number of factors that are affecting the image quality and prevent this from being an accurate representation of the Rift experience. The direct feed footage is:
- not quite a native capture due to difficulties with the current Oculus SDK/firmware's 'direct HMD access' mode
- 30fps (sim was running at 75fps)
- only showing the left lens
- has chromatic aberration correction
- compressed by video software and YouTube
The camera footage is:
- recorded with a phone
- with questionable auto-focus
- at 720p (sim is running at 1080p)
- at 30fps (sim is running at 75fps)
- through the left lens of a DK2
- compressed by phone, video software and YouTube
Watching in HD is recommended, SD will disguise the screendoor effect even more than the recording/compression limitations.
PC specs: i7 870, 8GB RAM, 2GB GTX 670







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